Spirit of Saturn

I want to make a variety of games focused on industrial processes, tangible tactile handling of material wealth, processing and storage of wholesome rural food products, and maybe simulation of a world economy. Naturally I don't know where to start. I am probably going to take a stab at it again with a focus on small scale crafting, handling of resources, and building of infrastructure, and save the grand world-building ambitions for later.

Settlement

My most recent attempt at this stuff involved making my own 2D game engine in C, using X11/WinGDI as my graphical backend. There was some fun, and a lot of analysis paralysis and wasted time. See the bottom of my bragging page for a list of things I've experimented with in this codebase but haven't released, including swarm pathfinding, a chunk system in my own binary file format, and some tile-based compositing algorithms for the software renderer.

Past Attempts

City simulation is something that I have been trying to do since I was about fourteen years old, designing and redesigning the same program every few years. The program is meant to be highly data driven, and so naturally as a teenager my attempts to implement this thing used to degenerate into general purpose programming languages (see below).

Past attempts, in reverse chronological order: